
In the mean time, I'm just happy to be able to play again, and hoping the same issue doesn't happen again. I've never used anything like this in the past, so hoping someone can refer me to a detailed reference of how the process works. I'm hoping to merge these into a single pack with merge plugins via MO2.
#Skyrim esm file location mods
Hopefully, this means I can finish re-loading the disappeared mods and continue as normal.Ĭompletely off topic, but I have quite a few armor mods and followers I'm planning on adding later, and would probably push me past the limit.

I can only assume there is a log somewhere in SKSE that was holding a record of the files. I re-installed SKSE after this, overwriting all the files, and didn't get the error anymore. Initially, I still got the " SKSE has quit working" error, but everything was behaving normally. I'm hoping someone here has a better idea than I do.Īpparently, the creature pack was interfering with SKSE in weird ways. My best current guess is that one of the files has became corrupted, but have no ideas past that.
#Skyrim esm file location how to
I know that Mod Organizer stores multiple copies of files for different purposes, but have no idea how to fix this. Even though it hasn't moved.Įven stranger is that both LOOT and Wrye Bash show skyrim.esm in the sort order when I run those from Mod Organizer. The issue is figuring out why mod organizer isn't seeing the file. For some reason, mod organizer isn't seeing it. I checked the game data folder, and the file is there, so I'm not sure what is going on. skyrim.esm is one of the missing files in the window. FOMODS are going to be time consuming, but it's better than starting from scratch. That's not a massive issue since I can just re-install them from the downloads pane. Long story short, I noticed that A LOT of my mods had disappeared from the left hand pane. No issue since that was just after character creation. Glitched game, so I tried starting by continuing from the last save via mod organizer. Since I'm not completely immune to mistakes, I went ahead and manually browsed to the location to reinstall the path through mod organizer. It looked good, but still launched a glitched game through mod organizer.

This made me think the path for SKSE may have gotten changed, so I checked that. First assumption was SKSE was messing up, so went to the SKSE launcher in the game folder, and launched from there. Went back to mod organizer, clicked on SKSE, and got the same glitch as before. Game worked fine, albeit without any of the mods. First assumption was Steam had updated, so I closed out mod organizer and launched from Steam. This morning, without making any changes, noticed that launching with SKSE started the game and got all animations, but the scene wasn't going anywhere. Anyway, I had started the game probably 30 times via mod organizer using SKSE. I'd been doing test starts with the build after every 5-10 mods to make sure nothing was causing a CTD on start-up (had that problem early on and was a pain trying to figure out which mod was causing it). Finally got a working mod build after several days of downloading, cleaning files, deleting conflicting mods.
